Family Guy (pinball)
Family Guy |
|
Manufacturer |
Stern Pinball |
Release date |
2007 |
System |
Stern S.A.M. Board System |
Design |
Designer: Pat Lawlor
Artwork: John Youssi
Music / Sounds: David Thiel |
Production Run |
2007- |
Family Guy is a Stern pinball machine released in 2007. It is based on the animated series of the same name. Some of the table's main features include a "TV Challenge" drop hole, a beer can giant target, an Evil Monkey's Lair ramp, and Stewie's Mini Pinball.
Gameplay
TV modes: TV modes start by shooting the Lois spinner a set number of times. Doing this and then shooting the TV scoop will start one of five modes. Different modes include:
- Good Old Boys. Based on the episode To Love and Die in Dixie, if the player shoots side shots, the player will earn a jackpot.
- Supergriffins. Based on the second segment of the episode Family Guy Viewer Mail#1, if the player shoots each family member, it will award a specific score.
- Chicken Fight. Based on the episode Da Boom and in the other episodes in which Peter fights Ernie the Giant Chicken, if the player hit switches and shots, Peter will be able to punch Ernie.
- Sexy Party. Based on the episode From Method to Madness, if the player shoots on every shot of the game, it will earn more points and add another girl to Stewie's sexy party.
Beer can modes: The beer can modes start by shooting the beer can a set number of times. Different modes include:
- Lard multiball. This is a simple two ball funfest in which shooting any lit shot will score a jackpot.
- Happy hour. Doubles all playfield shot values for a short time.
- Giggity Giggity. Maximizes the pop bumpers.
- Collect beers. Gives points based on the number of beer can hits you have completed.
- Remember when. Relates to the various flashbacks from the show. Starting this mode will activate a hurry up award, located at a random family member shot.
Stewie's mini pinball: Shooting the lower captive ball on the playfield, will spell out another letter in p-i-n-b-a-l-l. Completing all the letters, then shooting the TV scoop will start Stewie's pinball. The goal is to spell out each of the family member names. Doing this will start Stewie multiball, in which multiple balls are shot onto the lower playfield, while the upper pinball remains active. Completing all family members on both playfields will light the super jackpot.
Other features include:
- The plunger skill shot.
- The bonus X multiplier.
- The death target.
- The flipper safe post.
- The pirate target.
- Meg's stationary target.
- The super jackpot lane.
- The main ramp that houses the Evil Monkey target, Crazy Chris mode, and the extra ball lighting.
External links